This one's the splice onto Arcane deck. Copy spells that Zevlor was never meant to copy by splicing additional targets onto them!
It's almost as if Jon was from Thunder Junction, because my Jon Irenicus deck can almost always force a draw.
Talk about climate change: when building my Ognis deck, I realized that almost every land animation spell happens to give them all haste, too! Swing out with all your property and cash in!
Time for a challenge: How many different counters can we get on Perrie if we're never allowed to repeat a single type?
En-Kor! This Partner deck redirects damage from Halena to all of your Enrage creatures point-by-point whenever anything enters the battlefield under your control!
This charge counter-themed deck uses the Ozolith to put way more charge counters on artifacts than Urza intended. Time to make forty snakes a turn!
Slivers used to be symmetrical, but since it's unlikely your opponents will have any in play in a typical game, that generally doesn't matter. Unless you abuse certain Changeling spells to suddenly turn enemy chip damage into alpha strikes.
April Fools, everyone! This Uncommander does the monster mash and combines multiple creatures together into one, big, terrifying one!
Sefris likes to sacrifice and cycle creatures to venture into the dungeon, but unfortunately, that can only happen once per turn. This list gets around that by abusing the legend rule to venture multiple times a turn instead. Could this be the only Commander deck that can actually use Grandeur?
Alehsa heads up my bizarro-goad deck, which uses strange, old cards to kill creatures that don't attack. "Goad" a creature into attacking, tap it down so it can't, and watch it explode from the contradiction!