It's said one is the loneliest number, but that doesn't mean it's the weakest. How far can you go in a commander deck with just one creature?
Enemies off the starboard bow, captain! This deck sees Xavier Sal use the counters on battles as fuel to populate a deadly crew.
This deck's curve is insane, and it only runs about twenty or so lands. How do Ellie and Alan do it? Check out this landcycling deck and discover a powerful strategy lurking beneath.
Stangg, Echo Warrior makes copies of everything attached to him and puts them on his twin every time he attacks. But wait: those Auras and Equipments can do something when they enter the battlefield, too. Let's make an army out of thin air!
There's cards printed that say "you lose the game" on them. What if we forced our opponents to play them against their will?
Unfortunately, unearthing creatures doesn't count as casting them, so Sedris can't get the cast triggers of something like an Eldrazi for cheap. That's not gonna stop me though: all you need is a little bit of cloning goodness.
Incubate makes double-faced tokens a reality. Sydri uses them to flip double-faced artifacts way before you were ever supposed to.
So many players want to win by taking infinite turns. Well, fine: my Horde of Notions deck gives your opponents all the turns they could ever want.
With Kess, you usually can only ever cast a spell twice: once from hand, and once from the graveyard. By relying on casting Buyback spells from the graveyard, that restriction is becomes mere suggestion.
Exile is supposed to be the untouchable zone where you can never get anything of yours back. This Myrkul deck begs to differ.